The cloud gaming market is expected to grow at a Compound Annual Growth Rate (CAGR) of 15.3% between 2019–2025. In revenue terms, it means growth from $1 billion to $8 billion.
Virtual Reality (VR) and Augmented Reality (AR) are widely used for developing games. Both of these technologies require large computational power. It prevents video games from running on multiple devices.
Cloud gaming devices use an external GPU, which allows the streaming of games that require more computational power. It allows users to stream such games on laptops, tablets, and even mobiles. Such streaming will still require a stable internet connection with high speed to meet the demands of the application. That is the primary reason behind the lack of growth in cloud computing in developing countries.
Cloud gaming companies are targeting smartphone users, as they are the largest growing segment. They have launched cloud gaming services for 5G enabled smartphones. As 5G technology has not penetrated across the world, providing cloud gaming services on smartphones across the world with its attendant revenue growth remains a distant dream.
The television cloud gaming market is expected to grow by 15% in 2019–2025. Television makers are integrating cloud gaming services to open new revenue streams by charging subscription fees. They are even teaming up with cloud gaming platforms for this purpose.
The B2B market is expected to have a CAGR of 40% between 2019–2025. Just like television firms, mobile service providers will partner with cloud gaming platforms to offer the service, thus, generating a revenue stream and securing more customers compared to similar services offered by other devices.
Major players in cloud gaming include Numecent, Parsec Cloud, Simplay Gaming, Nvidia, and LiquidSky.